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Sasha Katz

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Sasha Katz is a 3D artist, based in Athens. Sasha is exploring female sensuality and the
perfection of imperfection of female body. She portrays a delicate tenderness alongside a physical fragility that become tools to express her endless love for women.

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Which was your first NFT ever?


I burned my genesis. The earliest piece is “In the heat shimmers the cat snores deeply” 

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Which is the last one?


The last one is “Sleep Paralysis series’ on Superrare. I made these series in collaboration with MOCDA and Filippo Lorenzin. Each piece is named after certain incubus met in different cultures. Filippo created a wonderful intro for the series.

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How did you start your career in crypto art?

 

I was invited by Feltzine co-founder Mark Sabb to take part in the Feltzine grateful
Superrare exhibition. I knew nothing about crypto and NFT and I’m forever grateful to Mark for onboarding me and helping me to enter the space.

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How can we increase the involvement of women in crypto?


I believe that projects like Rise DAO make a lot of impact to help women succeed in crypto:

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Last project?


I participated in “The next 100 years of Gucci” exhibition and auction. I created 2 artworks for the space: “Flora" and “The Eyes of The Tiger”:

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What are the main guiding principles behind your work? Can you step outside yourself for a moment and let us know what you see?


I’m exploring the sensuality and beauty of real women. They have wrinkles, stretching marks, skin pores. I’m attracted to anything that touches upon the uniqueness and originality of the character. Appearance features that can be considered as a flaw or imperfection in the conventional standards of beauty are treasures for me, because the create the personality.

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Do you get any particular source of inspiration for the visual styles of your works e.g. do they arrive in relation to the place (physical, psychological, or situational) you were located at the time?

 

I got drained into Classical antiquity after I moved to Athens 3 years ago and can’t stop since then. I was highly influenced by the art albums my grandmother showed me when I was a kid. I remember how stunned I got when first saw Tamara de Lempicka, Mikhail Vrubel and Henri Rousseau. I’m constantly inspired by movies, books and artists I meet.

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Can you dive a bit into the technical aspects of the works? Software or hardware used (in the wide sense; it could be thoughts and bodies), as well as the editing process? What are some of the particular challenges you and your team have faced in realizing the works?


I’m working in: Daz 3d, Zbrush, Marveleous designer, Substance painter. Then I put everything together and render in Cinema 4d and Octane. I have a pool of characters I created before and occasionally a face is stuck in my mind and I need to make it real. The main challenge for me is to stay between realism and cold sculpture feeling, nevertheless lately I’m moving towards realism and can’t do anything about it.

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Can you tell us about the relationship you want or aim to have with the viewer?
What is the underlying approach to this relationship?


I would love the viewer to feel something: pleasure, desire, anxiety or discomfort – anything. I feel satisfied and thrilled when it happens. I’m constantly searching for new shapes and
characters and the viewer reaction makes the process of exploring much more exciting and
can lead me to the completely new directions.

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Tell us a secret about your work. Even a small one.


If I’m creating characters and fall into trance – they all look like Chloë Sevigny in the end. I consider her the most beautiful woman on Earth.

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